Crate blender_mesh[−][src]
Blender files can have meshes such as circles, cubes, cylinders, a dragon or any other 3D shape.
A mesh can be represented as a group of vertices and data about those vertices, such as their normals or UV coordinates.
Meshes can also have metadata, such as the name of it’s parent armature (useful for vertex skinning).
blender-mesh-to-json seeks to be a well tested, well documented exporter for blender mesh metadata.
You can write data to stdout or to a file. At the onset it will be geared towards @chinedufn’s needs - but if you have needs that aren’t met feel very free to open an issue.
@see https://docs.blender.org/manual/en/dev/modeling/meshes/introduction.html - Mesh Introduction @see https://github.com/chinedufn/blender-actions-to-json - Exporting blender armatures / actions
Structs
BlenderMesh | All of the data about a mesh |
BoneInfluence | The index of a bone that influences the vertex along with the weighting of that influence |
BoundingBox | The bounding box that encompasses a mesh. This will usually come from Blender as a z_up coordinate system bounding box that you’ll later convert to be y_up. |
CreateSingleIndexConfig | Configuration for combining multiple indices into a single index |
MultiIndexedVertexAttributes | Vertex data with multiple indices - not suited for OpenGL and other single index rendering pipelines, but good for on disk storage as their is less data duplicated when there are multiple indices. |
PrincipledBSDF | Material data for a mesh |
SingleIndexedVertexAttributes | Most 3D model file formats export vertex data with multiple indices. |
Vertex | A vertex within a mesh. |
VertexAttribute | Data for an individual vertex attribute such as positions, normals or uvs. |
Enums
BlenderError | Something went wrong in the Blender child process that was trying to parse your mesh data. |
Channel | An individual channel within an image. Red, Green, or Blue. |
FlattenMeshError | An error when trying to flatten your exported data across multiple files into one HashMap of mesh name to mesh data. |
MaterialInput | An input to a material property. |
Functions
flatten_exported_meshes | Convert MesheshByFilename into a HashMap<MeshName, &BlenderMesh> that flattens all of the meshes across all of the files into one HashMap. |
flatten_exported_meshes_owned | Convert MesheshByFilename into a HashMap<MeshName, BlenderMesh> that flattens all of the meshes across all of the files into one HashMap. |
parse_meshes_from_blender_stdout | Given a buffer of standard output from Blender we parse all of the mesh JSON that was
written to stdout by |
Type Definitions
FlattenedExportedMeshes | |
MeshesByFilename | |
MeshesByMeshName |