Struct blender_mesh::CreateSingleIndexConfig[][src]

pub struct CreateSingleIndexConfig {
    pub bone_influences_per_vertex: Option<u8>,
    pub calculate_face_tangents: bool,
}

Configuration for combining multiple indices into a single index

Fields

bone_influences_per_vertex: Option<u8>

The number of bones that influence each vertex.

If unset then no bone influences will be included in the final single indexed VertexData.

calculate_face_tangents: bool

Whether or not to calculate the tangents for each vertex.

You’ll want to do this when you plan to use normal mapping in your rendering pipeline.

Trait Implementations

impl Debug for CreateSingleIndexConfig[src]

impl Default for CreateSingleIndexConfig[src]

Auto Trait Implementations

impl RefUnwindSafe for CreateSingleIndexConfig

impl Send for CreateSingleIndexConfig

impl Sync for CreateSingleIndexConfig

impl Unpin for CreateSingleIndexConfig

impl UnwindSafe for CreateSingleIndexConfig

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,