Struct blender_mesh::PrincipledBSDF [−][src]
Material data for a mesh
Blender
When exporting from Blender we read this data from the first Principled BSDF node in the node editor for the material
https://docs.blender.org/manual/en/latest/render/cycles/nodes/types/shaders/principled.html
Implementations
impl PrincipledBSDF
[src]
pub fn new(
base_color: MaterialInput<[f32; 3], String>,
roughness: MaterialInput<f32, (String, Channel)>,
metallic: MaterialInput<f32, (String, Channel)>,
normal_map: Option<String>
) -> Self
[src]
base_color: MaterialInput<[f32; 3], String>,
roughness: MaterialInput<f32, (String, Channel)>,
metallic: MaterialInput<f32, (String, Channel)>,
normal_map: Option<String>
) -> Self
Create a new physically-based material.
pub fn base_color(&self) -> &MaterialInput<[f32; 3], String>
[src]
The base_color of the material.
https://docs.blender.org/api/blender2.8/bpy.types.Material.html#bpy.types.Material.diffuse_color
pub fn roughness(&self) -> &MaterialInput<f32, (String, Channel)>
[src]
The roughness of the material.
https://docs.blender.org/api/blender2.8/bpy.types.Material.html#bpy.types.Material.roughness
pub fn metallic(&self) -> &MaterialInput<f32, (String, Channel)>
[src]
How metallic the material is. Most materials should be 0.0 or 1.0.
https://docs.blender.org/api/blender2.8/bpy.types.Material.html#bpy.types.Material.metallic
pub fn normal_map(&self) -> Option<&String>
[src]
The normal map
Trait Implementations
impl Clone for PrincipledBSDF
[src]
fn clone(&self) -> PrincipledBSDF
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for PrincipledBSDF
[src]
impl Default for PrincipledBSDF
[src]
fn default() -> PrincipledBSDF
[src]
impl<'de> Deserialize<'de> for PrincipledBSDF
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
impl PartialEq<PrincipledBSDF> for PrincipledBSDF
[src]
fn eq(&self, other: &PrincipledBSDF) -> bool
[src]
fn ne(&self, other: &PrincipledBSDF) -> bool
[src]
impl Serialize for PrincipledBSDF
[src]
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
__S: Serializer,
impl StructuralPartialEq for PrincipledBSDF
[src]
Auto Trait Implementations
impl RefUnwindSafe for PrincipledBSDF
impl Send for PrincipledBSDF
impl Sync for PrincipledBSDF
impl Unpin for PrincipledBSDF
impl UnwindSafe for PrincipledBSDF
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,