Struct blender_mesh::MultiIndexedVertexAttributes[][src]

pub struct MultiIndexedVertexAttributes { /* fields omitted */ }

Vertex data with multiple indices - not suited for OpenGL and other single index rendering pipelines, but good for on disk storage as their is less data duplicated when there are multiple indices.

TODO: A HashMap so that we can have arbitrary vertex attributes

Trait Implementations

impl Clone for MultiIndexedVertexAttributes[src]

impl Debug for MultiIndexedVertexAttributes[src]

impl Default for MultiIndexedVertexAttributes[src]

impl<'de> Deserialize<'de> for MultiIndexedVertexAttributes[src]

impl PartialEq<MultiIndexedVertexAttributes> for MultiIndexedVertexAttributes[src]

impl Serialize for MultiIndexedVertexAttributes[src]

impl StructuralPartialEq for MultiIndexedVertexAttributes[src]

Auto Trait Implementations

impl RefUnwindSafe for MultiIndexedVertexAttributes

impl Send for MultiIndexedVertexAttributes

impl Sync for MultiIndexedVertexAttributes

impl Unpin for MultiIndexedVertexAttributes

impl UnwindSafe for MultiIndexedVertexAttributes

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,