Struct blender_mesh::BoundingBox[][src]

pub struct BoundingBox {
    pub min_corner: Point3<f32>,
    pub max_corner: Point3<f32>,
}

The bounding box that encompasses a mesh. This will usually come from Blender as a z_up coordinate system bounding box that you’ll later convert to be y_up.

If your mesh is parented to an armature then this is the bounding box of your mesh in its bind pose.

Fields

min_corner: Point3<f32>

The corner with the lowest x, y and z values

max_corner: Point3<f32>

The corner with the greatest x, y and z values

Trait Implementations

impl Clone for BoundingBox[src]

impl Copy for BoundingBox[src]

impl Debug for BoundingBox[src]

impl Default for BoundingBox[src]

impl<'de> Deserialize<'de> for BoundingBox[src]

impl PartialEq<BoundingBox> for BoundingBox[src]

impl Serialize for BoundingBox[src]

impl StructuralPartialEq for BoundingBox[src]

Auto Trait Implementations

impl RefUnwindSafe for BoundingBox

impl Send for BoundingBox

impl Sync for BoundingBox

impl Unpin for BoundingBox

impl UnwindSafe for BoundingBox

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: PartialEq<T> + Copy + Any + Debug
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,