Bone Groups

landon exports all bone groups found on an armature.

One use case for this data is render different animations for different parts of an armature.

For example - if your game character is walking while punching - you might want to play a walking animation on it's lower body bones and a punch animation on its upper body bones.

In Blender you'd create a bone group for the upper body and another bone group for the lower body and then use this data in your renderer when determining which bones to render.

Blender bone groups

Rust API

https://docs.rs/blender-armature/0.2.0/blender_armature/struct.BlenderArmature.html#method.bone_groups