1 2 3 4 5 6 7 8 9 10 11 12
/// Configuration for combining multiple indices into a single index #[derive(Debug, Default)] pub struct CreateSingleIndexConfig { /// The number of bones that influence each vertex. /// /// If unset then no bone influences will be included in the final single indexed VertexData. pub bone_influences_per_vertex: Option<u8>, /// Whether or not to calculate the tangents for each vertex. /// /// You'll want to do this when you plan to use normal mapping in your rendering pipeline. pub calculate_face_tangents: bool, }