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/// Configuration for combining multiple indices into a single index
#[derive(Debug, Default)]
pub struct CreateSingleIndexConfig {
    /// The number of bones that influence each vertex.
    ///
    /// If unset then no bone influences will be included in the final single indexed VertexData.
    pub bone_influences_per_vertex: Option<u8>,
    /// Whether or not to calculate the tangents for each vertex.
    ///
    /// You'll want to do this when you plan to use normal mapping in your rendering pipeline.
    pub calculate_face_tangents: bool,
}