landon is a collection of heavily unit and integration tested tooling, data structures and methods for exporting data (such as meshes and armatures) from 3d modeling software and preparing it for your rendering pipeline.
You'll typically spawn a Blender process, run a
landon Blender python script (optionally supplemented with your own script(s)) that prints the data that you need to
and then parse this data into one of
landon's types such as
landon's exporters are focuses on
Blender at this time, if you'd like to help exporting data from other software feel free to open an issue.
// ... let meshes = blender_mesh::parse_meshes_from_blender_stdout(&blender_stdout).unwrap(); let armatures = blender_armature::parse_armatures_from_blender_stdout(&blender_stdout).unwrap(); // ...
- Make it as easy as possible to take something from Blender and render it in your application without compromising on flexibility.
- We favor unopinionated APIs supplemented guides on best practices so that you have the flexibility to do what you need to do if our best practices don't fit your use case.
Some examples of things that
landon might help you do include:
Export all of the meshes in a
.blendfile into a collection of
BlenderMesh's and call methods to get the vertex data such as positions, uvs and normals from that
Export all of the armatures in a
.blendfile and call methods to get the interpolated joint data at a certain keyframe to power your skeletal animation.