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pub use self::frame_offset::*; mod frame_offset; /// Describes how to sample animation keyframes #[derive(Debug, Clone, Copy)] pub struct SampleDesc { /// NOTE: Sampling begins from the keyframe time of the first defined frame. /// So if /// - Your first frame is frame 8 /// - Your last frame is frame 12 /// - Your framerate is 4 frames per second /// Then /// - At t=0s frame 8 will be sampled /// - At t=2s frame 10 will be sampled pub frame_offset: FrameOffset, /// Whether or not the action should loop if `current_time` - `start_time` is greater than /// the duration of the action. /// /// If you have a 5 second long action with `should_loop: true` then the 7th second would /// sample from the 2nd second of the action. /// /// If `should_loop: false` then 7 seconds in will sample from the 5th second. /// /// `true` is for repeating actions such as walk cycles, `false` might be used for a one off /// punch animation that shouldn't repeat. pub should_loop: bool, }