Function blender_armature::blend_towards_bones [−][src]
pub fn blend_towards_bones(
start: &BTreeMap<u8, Bone>,
end: &BTreeMap<u8, Bone>,
interp_param: f32
) -> BTreeMap<u8, Bone>
Blend from the start bones towards the ending bones.
TODO: Delete. We now favor blending once at a time since this makes for a simpler API with fewer allocations